Franchises have disappeared off the face of the earth after a lot less: we’ve had no word on Dead Space, for instance, simply because the third entry didn’t do that great sales-wise.
2, built around the then-next gen Xbox 360 and PlayStation 3. Back in 2012, the developer had canned their original attempt at S.T.A.L.K.E.R. You see, this wasn’t the first time GSC had worked on a S.T.A.L.K.E.R. 2 was real, they were met with equal parts amazement and disbelief. When Microsoft and GSC announced a while back that S.T.A.L.K.E.R. Anomaly, a full-fledged fan sequel to the original game, running on GSC’s X-Ray engine. fans are so committed that, after GSC’s demise, they even took things into their own hands and released S.T.A.L.K.E.R.
The only real comparison here would be to the Metro series, and that makes sense considering that 4A Games was founded by ex-GSC devs. The cult shooter-RPG hybrid from Ukrainian developer GSC Game World still retains a dedicated fanbase, thanks to a combination of realistic shooting action and an incredible, oppressive atmosphere unlike just about anything else. 15 years after the original game launched, and following the closure and improbable rebirth of its studio, S.T.A.L.K.E.R.: Shadow of Chernobyl is finally getting a proper sequel.